Hurt Player
The arc:on_hurt_player action type is triggered when a player hurts another player.
Action Data
When this action is triggered, the following action data is made available to be used by conditions and rewards:
| Action Data Type | Description |
|---|---|
arc:entity | Represents an entity in the game, such as a player, mob, or item. |
arc:damage_amount | Quantifies the amount of damage dealt or received in an action. |
Example
The following example will give the player a Strength I effect for 10 seconds every time they hurt another player.
{
"holder": {
"type": "arc:player",
"id": "arc:player"
},
"type": "arc:on_hurt_player",
"conditions": [],
"rewards": [
{
"type": "arc:effect",
"effect": "minecraft:strength",
"duration": 200,
"amplifier": 0
}
]
}
Compatible Condition Types
The following condition types can be used with this action type:
🌍 Dimension
The arc:dimension condition type checks if the player is in a specific dimension.
👤🧱 Entity In Block
The arc:entityinblock condition type checks if an entity is currently inside a specific block.
👤 Entity Type
The arc:entity_type condition type checks if an entity matches a specific type.
👥 Entity Types
The arc:entity_types condition type checks if an entity is one of several specified types.
🪙✅ Item Equipped
The arc:item_equipped condition type checks if the player has a specific item equipped in any armor slot.
🪙✋ Item In Hand
The arc:iteminhand condition type checks if the player is holding a specific item in their main hand, off-hand, or either hand.
🪙📦 Item In Inventory
The arc:itemininventory condition type checks if the player has a specific item anywhere in their main inventory.
🚫 Not
The arc:not condition type inverts the result of its nested conditions. It is met if none of the specified conditions are met.
🔀 Or
The arc:or condition type is met if at least one of its nested conditions is met.
✂️🐑 Ready For Shearing
The arc:readyforshearing condition type checks if a shearable entity is ready to be sheared.
📋 Scoreboard
The arc:scoreboard condition type checks if a player's score in a specific objective is within a given range.
👥 Team
The arc:team condition type checks if a player is on a specific scoreboard team.
Compatible Reward Types
The following reward types can be used with this action type:
❌ Cancel Action
The arc:cancel_action reward type prevents the default outcome of a triggered action.
💻 Command
The arc:command reward type executes a server command.
⚔️ Damage Multiplier
The arc:damage_multiplier reward type multiplies the amount of damage dealt or received.
🔥👤 Entity On Fire
The arc:entityonfire reward type sets the target entity on fire.
✨ Experience
The arc:exp reward type gives the player a specified range of experience points.
🪙 Item
The arc:item reward type gives an item directly to the player's inventory.
👤➡️ Move To Entity
The arc:movetoentity reward type pulls the player towards the target entity's location.
➡️➡️ Multiple Arrows
The arc:multiple_arrows reward type shoots additional arrows when a player shoots a bow.
💉 Potion Effect
The arc:effect reward type applies a potion effect to the player.