Use Anvil
The arc:on_use_anvil action type is triggered when a player uses an anvil to repair or rename an item.
Action Data
When this action is triggered, the following action data is made available to be used by conditions and rewards:
| Action Data Type | Description |
|---|---|
arc:item_stack | Represents a stack of items, including item type and quantity. |
arc:item | Refers to a single item type without stack information. |
arc:world | Refers to the world/dimension where the action occurs. |
arc:block_position | Specifies the coordinates (x, y, z) of a block in the world. |
arc:exp_level | Indicates the amount of experience levels used by an action. |
Example
The following example will give the player an anvil every time they use an anvil.
{
"holder": {
"type": "arc:player",
"id": "arc:player"
},
"type": "arc:on_use_anvil",
"conditions": [],
"rewards": [
{
"type": "arc:item",
"item": {
"id": "minecraft:anvil"
}
}
]
}
Compatible Condition Types
The following condition types can be used with this action type:
🌲 Biome
The arc:biome condition type checks if the player is in one of the specified biomes.
🎲 Chance
The arc:chance condition type applies a random percentage chance for the action to proceed.
🌍 Dimension
The arc:dimension condition type checks if the player is in a specific dimension.
📊 Entity Data
The arc:entity_data condition type checks specific properties of an entity using registered data resolvers.
📈 Experience Level
The arc:exp_level condition type checks if the experience level cost of an action matches a specific value.
🍖 Food Level
The arc:food_level condition type checks the player's current food level (0-20).
🛡️ Full Armor Set
The arc:fullarmorset condition type checks if the player is wearing a specific set of armor in all four slots.
✨ Has Enchantment
The arc:has_enchantment condition type checks if the item involved in the action has a specific enchantment.
❤️ Health
The arc:health condition type checks the player's current health.
🈳 Inventory Empty
The arc:inventory_empty condition type checks if the player's inventory is completely empty.
🈵 Inventory Full
The arc:inventory_full condition type checks if the player's inventory has no empty slots.
🛡️ Is Blocking
The arc:is_blocking condition type checks if the player is currently using a shield.
🏇 Is Riding
The arc:is_riding condition type checks if the player is currently riding an entity (horse, boat, minecart, etc.).
🛏️ Is Sleeping
The arc:is_sleeping condition type checks if the player is currently sleeping in a bed.
🦶 Is Sneaking
The arc:is_sneaking condition type checks if the player is crouching/sneaking.
🌊 Is Underwater
The arc:is_underwater condition type checks if the player is fully submerged in water.
💧 Is Wet
The arc:is_wet condition type checks if the player is wet (in water or rain).
🪙 Item
The arc:item condition type checks if an item matches a specific item, including optional checks for count and components.
📉 Item Durability
The arc:item_durability condition type checks the durability of the item involved in the action.
🪙✅ Item Equipped
The arc:item_equipped condition type checks if the player has a specific item equipped in any armor slot.
🪙✋ Item In Hand
The arc:iteminhand condition type checks if the player is holding a specific item in their main hand, off-hand, or either hand.
🪙📦 Item In Inventory
The arc:itemininventory condition type checks if the player has a specific item anywhere in their main inventory.
🪙🪙 Items
The arc:items condition type checks if an item is one of several specified items or belongs to a specified item tag.
💡 Light Level
The arc:light_level condition type checks the light level at the player's position.
❌🧱 Not In Block Pos Cache
The arc:notinblockposcache condition type checks if a block's position is not in the player's recent placement history. This is useful for preventing rewards from blocks that the player has placed themselves.
🔥 On Fire
The arc:on_fire condition type checks if the player is currently on fire.
🔀 Or
The arc:or condition type is met if at least one of its nested conditions is met.
🏇 Riding Entity Type
The arc:ridingentitytype condition type checks the type of entity the player is currently riding.
🥩 Saturation Level
.---
📋 Scoreboard
The arc:scoreboard condition type checks if a player's score in a specific objective is within a given range.
🏰 Structure
The arc:structure condition type checks if the player is inside a specific structure.
👥 Team
The arc:team condition type checks if a player is on a specific scoreboard team.
⏰ Time of Day
The arc:timeofday condition type checks if the world time is within a specified range (0-24000).
🌦️ Weather
The arc:weather condition type checks the current weather in the world.
↕️ Y Level
The arc:y_level condition type checks if the player's vertical position is within a specified range.
Compatible Reward Types
The following reward types can be used with this action type:
🕒 Change Time
The arc:change_time reward type changes the time of day in the world.
☀️ Change Weather
The arc:change_weather reward type sets the current weather in the world.
🚿 Cleanse Effects
The arc:cleanse_effects reward type removes specific categories of potion effects from the player.
💻 Command
The arc:command reward type executes a server command.
💥 Create Explosion
The arc:create_explosion reward type creates an explosion at the player's current location.
🪙 Drop Item
The arc:drop_item reward type drops an item at the location of the action (e.g., where a block was broken).
✨ Enchant Item
The arc:enchant_item reward type applies enchantments to an item in a specific slot.
✨ Experience
The arc:exp reward type gives the player a specified range of experience points.
🍗 Feed
The arc:feed reward type restores hunger and saturation to the player.
📖 Give Recipes
The arc:give_recipes reward type unlocks specific crafting recipes for the player.
💖 Heal
The arc:heal reward type restores health points to the player.
🪙 Item
The arc:item reward type gives an item to the player.
🚀 Launch Player
The arc:launch_player reward type applies a velocity vector to the player, launching them in a direction.
🔊 Play Sound
The arc:play_sound reward type plays a specific sound event at a target location.
💉 Potion Effect
The arc:effect reward type applies a potion effect to the player.
🛡️🔧 Repair All Armor
The arc:repairallarmor reward type repairs all equipped armor items.
🔧 Repair Held Item
The arc:repairhelditem reward type repairs the item held in a specific hand.
🏗️ Set Block
The arc:set_block reward type places a specific block at a target location.
🔥🎒 Smelt Inventory
The arc:smelt_inventory reward type smelts all smeltable items currently in the player's inventory.
🧟 Spawn Entity
The arc:spawn_entity reward type spawns a specified entity near the player.
⚡ Strike Lightning
The arc:strike_lightning reward type summons a lightning bolt at a target location.
🔮 Teleport Player
The arc:teleport_player reward type teleports the player randomly within a specified radius.