Movement
π Distance
The arc:distance condition type checks if the player has traveled a certain distance while performing a continuous movement action (e.g., walking, swimming, sprinting).
π Is Riding
The arc:is_riding condition type checks if the player is currently riding an entity (horse, boat, minecart, etc.).
π¦Ά Is Sneaking
The arc:is_sneaking condition type checks if the player is crouching/sneaking.
π Is Underwater
The arc:is_underwater condition type checks if the player is fully submerged in water.
π§ Is Wet
The arc:is_wet condition type checks if the player is wet (in water or rain).
π Riding Entity Type
The arc:ridingentitytype condition type checks the type of entity the player is currently riding.