Death
The arc:on_death
action type is triggered when the player dies.
Action Data
When this action is triggered, the following action data is made available to be used by conditions and rewards:
Action Data Type | Description |
---|---|
arc:damageSource | Identifies the source of damage, such as an entity, environment, or effect. |
Example
The following example will summon a skeleton holding a totem of undying at the player's location every time they die from fall damage.
data/my_datapack/arc/totem_for_fall_death.json
{
"holder": {
"type": "arc:player",
"id": "arc:player"
},
"type": "arc:on_death",
"conditions": [
{
"type": "arc:damage_source",
"source": "fall"
}
],
"rewards": [
{
"type": "arc:command",
"command": "summon minecraft:skeleton %player_location% {equipment:{mainhand:{count:1,id:\"totem_of_undying\"}}}"
}
]
}
Compatible Condition Types
The following condition types can be used with this action type:
💥 Damage Source
🌍 Dimension
🪙✅ Item Equipped
🪙✋ Item In Hand
🪙📦 Item In Inventory
🚫 NOT
🔀 OR
📋 Scoreboard
👥 Team
Compatible Reward Types
The following reward types can be used with this action type: